You can only extend the entire thing.
If you could extend a spefici limb would be cool. Like making the arms larger, or the finger larger
maybe small legs but normal body
that would be funy
love - malia
in real life, two people who are different heights still tend to have the same head size
if i create two models with severe height difference, then their heads are all out of proportion
having the ability to edit the proportions of a model (ex. creating a pear shape body out of the female model) would also be nice
this could also be used to create amputees/models that are just one section of a body by effectively “deleting” or shrinking to the point of indisernability on any particular limb
Or to make breasts larger for NSFW artists or something
could be good for forced perspective too instead of futzing with the fishlens
Im a chibi artist and the head for the chibi models tend to be too big and get in the way for poses especially with the arms, would love the ability to resize the head
This would actually be great for some of the props too.
@Jennifer Sweet You can currently modify props along all axis with the scale tool. We’re still figuring out the body modification part though :)
Are we talking like bend and twist said props? Because I’m thinkin’ like futz with a sword and make it a curly noodle sort of modification. I’m sure this would generally apply mostly to animals, vehicles, etc, but say, arching the bow or something.
That’s an interesting suggestion. Could you open a separate suggestion card for that with some detail and we’ll consider it
Folks, you wouldn’t want to lengthen body parts to fake forced perspective. It would look weird and it would only work for one specific camera view. Changing the Field of View is much easier and a much better way to go.
I have noticed that when you save a scene it doesn’t save the Field of View information, which would make things easier.
no, editing the model instead of using fish lens can be a better option for some scene compositions. like if i want a model to reach for the camera, i could give the model one extra long arm with an extra big hand, which would keep the rest of the model from being warped by a fish lens. its dependent on what the artist is going for composition wise, but these two routes have vastly different but still valid uses
I think what the idea is here is to be able to make inhuman but humanesque monsters? I could be sorely mistaken, but the idea is a bit legit. Perhaps rather a specific “monster-maker” model and the option to make the regular humans have certain aspects like an amputation or withered arm etc. but back to the monster thing, an example would be like a particular monster I have that is kind of like a mummified human corpse with fingers extended like claws, legs more akin to a chicken, and massive spikes on its back. I think this is the sort of thing.