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Wonky joints.#272

Please fix the topography of the models!! first, please add extra loops around joints , but be careful because changing the topology of the inner elbow can create lighting and texturing problems.

Second (A possible solution to this.), shape keys allow you to deform your mesh in certain ways.
It’s used to correct pinching, but can also be used to get your characters to flex their muscles or deform any part of your character’s body; to sell the impact of a punch for example.

2 years ago