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New props in busy scenes spawn too far from center#31

By the time you move past ~10 objects in a scene, new props start spawning outside of the marked ground space (unless created by duplicating an existing prop). This leads to an irritation in the workflow: zoom zoom zoom out, figure out where in the world it spawned this time, zoom zoom zoom back to wherever I was working previously.

Either smarter logic about spawning, or maybe a “bring to camera” key?

2 years ago
Changed the status to
Planned
2 years ago

I’ve fixed this so the characters and props spawn in rows no wider than 7 subjects in length. This should make it a bit easier. I’m in the process of writing a function that will find open spaces closest to centre to place the subjects, but this will do for now.

2 years ago
Changed the status to
Completed
2 years ago